Archive for 3D Studio Max

How to reduce the Polygons of an object in 3ds max easily

// January 23rd, 2008 // 1 Comment » // 3D Studio Max

Sometime when you import some object in 3D studio Max, its becomes slow because of the object you bring in has lot more polygons.

There could be many ways to reduce the polygons but here i am just describing one way in this post….For other ways see the upcoming posts.

Select the object and apply the Optimize modifier on it…As you do it you see polygons has been reduced..Note that this method is best for simple shapes, but for complex shapes i really do not recommend this method because it also reduces the details.

By increasing the face threshold value you can reduce more polygons, but your object can get worst. You can see how many polygons you reduced at the bottom of modifier parameter. You can pla with other setting to get the result without loosing the precious details.

Thanks and Have a good day :)

Target Welding Two Different Objects in 3DS MAX

// January 22nd, 2008 // 3 Comments » // 3D, 3D Studio Max, 3ds Max

First of all what is target welding Target Welding….? It technique through which we can weld two vertex together…How to use that…? Simple Go to vertex sub level and select the target weld from there then select the vertex, click and drag to the other vertex and its done!.

Now A lot of time i use two different objects to make a shape then attach them together to make a single object, but then you need to attach the vertices together so they look complete.

Here is the point where problem occurs, when you try to connect to objects with different structure object you could not do it. Solution to that problem is shown here in this video.

Please be free to ask any sort of question …..

Thanks!

A 3D Space Scene

// August 23rd, 2007 // No Comments » // 3D, 3D Studio Max, 3ds Max, My Portfolio

add :: Add :: add :: Digg :: add :: Stumble :: add :: seed :: :: :: TailRank

The Red Juice

// August 23rd, 2007 // No Comments » // 3D, 3D Studio Max, 3ds Max, My Portfolio

add :: Add :: add :: Digg :: add :: Stumble :: add :: seed :: :: :: TailRank

The face

// August 23rd, 2007 // No Comments » // 3D, 3D Characters, 3D Studio Max, 3ds Max, My Portfolio

The Face

add :: Add :: add :: Digg :: add :: Stumble :: add :: seed :: :: :: TailRank