Archive for January, 2008

How to reduce the Polygons of an object in 3ds max easily

// January 23rd, 2008 // 1 Comment » // 3D Studio Max

Sometime when you import some object in 3D studio Max, its becomes slow because of the object you bring in has lot more polygons.

There could be many ways to reduce the polygons but here i am just describing one way in this post….For other ways see the upcoming posts.

Select the object and apply the Optimize modifier on it…As you do it you see polygons has been reduced..Note that this method is best for simple shapes, but for complex shapes i really do not recommend this method because it also reduces the details.

By increasing the face threshold value you can reduce more polygons, but your object can get worst. You can see how many polygons you reduced at the bottom of modifier parameter. You can pla with other setting to get the result without loosing the precious details.

Thanks and Have a good day :)

Target Welding Two Different Objects in 3DS MAX

// January 22nd, 2008 // 3 Comments » // 3D, 3D Studio Max, 3ds Max

First of all what is target welding Target Welding….? It technique through which we can weld two vertex together…How to use that…? Simple Go to vertex sub level and select the target weld from there then select the vertex, click and drag to the other vertex and its done!.

Now A lot of time i use two different objects to make a shape then attach them together to make a single object, but then you need to attach the vertices together so they look complete.

Here is the point where problem occurs, when you try to connect to objects with different structure object you could not do it. Solution to that problem is shown here in this video.

Please be free to ask any sort of question …..

Thanks!

Converting a selection to Vector based Shape

// January 2nd, 2008 // No Comments » // Adobe Photoshop

Just a tip on how to convert your current selection to a shape that also can be used in future as vector format.

Take the selection with your favorite method.

In my case i use the magic wand tool

After you took the selection go to path palette and press the little arrow on the top right corner, then select the “make work path

1.jpg

enter the tolerance value 0.5, why..? because we want to maintain the original selection as much as possible…Note here that the value less than 0.5 is not acceptable.

Now your work path should be created..

Now go to the Edit menu and select “Define Custom shape”

Enter the name of desired shape and press OK

Now this shape is available under the Custom Shapes.

Just use it in the  way you want and enjoy.